LisaacTM Platform

POINT_FORCE


part of particle engine
Inherit/Insert Summary
parent_constraint No developed.
 
Constructor Summary
create
 
Slot Summary
position
strength
linear_attenuation
quadratic_attenuation
 
Creation.
make
apply_to time
set_strength
 

Inherit/Insert Detail

parent_constraint

.../extra/opengl/3D/particles/point_force.li line #9

Section:
Inherit

Profile:
- SelfSELFparent_constraint : CONSTRAINT

Constructor Detail

create

.../extra/opengl/3D/particles/point_force.li line #28

Section:
Public

Profile:
- SelfSELFcreate  ( p : VECTOR3REAL_32), s : REAL_32, la : REAL_32, qa : REAL_32) : SELF

Detail slot

position

.../extra/opengl/3D/particles/point_force.li line #17

Section:
Public

Profile:
+ SelfSELFposition : VECTOR3REAL_32)

strength

.../extra/opengl/3D/particles/point_force.li line #19

Section:
Public

Profile:
+ SelfSELFstrength : REAL_32

linear_attenuation

.../extra/opengl/3D/particles/point_force.li line #20

Section:
Public

Profile:
+ SelfSELFlinear_attenuation : REAL_32

quadratic_attenuation

.../extra/opengl/3D/particles/point_force.li line #21

Section:
Public

Profile:
+ SelfSELFquadratic_attenuation : REAL_32

Creation.

make

.../extra/opengl/3D/particles/point_force.li line #35

Section:
Public

Profile:
- SelfSELFmake  ( p : VECTOR3REAL_32), s : REAL_32, la : REAL_32, qa : REAL_32)

apply_to time

.../extra/opengl/3D/particles/point_force.li line #45

Section:
Public

Profile:
- SelfSELFapply_to   p : PARTICLE  time   t : REAL_32

set_strength

.../extra/opengl/3D/particles/point_force.li line #58

Section:
Public

Profile:
- SelfSELFset_strength   str : REAL_32