LisaacTM Platform

MD2_FRAME


Quake2' md2 model format
Inherit/Insert Summary
parent_object No developed.
 
Constructor Summary
create
 
Slot Summary
fixme
name
vertex
 
frame transformation
scale
translate
make
print
 

Inherit/Insert Detail

parent_object

.../extra/opengl/3D/models/md2_frame.li line #9

Section:
Inherit

Profile:
- SelfSELFparent_object : OBJECT

Constructor Detail

create

.../extra/opengl/3D/models/md2_frame.li line #25

Section:
Public

Profile:
- SelfSELFcreate  ( n : ABSTRACT_STRING, s : VECTOR3REAL_32), t : VECTOR3REAL_32), v : FAST_ARRAYMD2_VERTEX)) : SELF

Detail slot

fixme

.../extra/opengl/3D/models/md2_frame.li line #14

Section:
Public

Profile:
- SelfSELFfixme : VECTOR3REAL_32)

name

.../extra/opengl/3D/models/md2_frame.li line #16

Section:
Public

Profile:
+ SelfSELFname : STRING

vertex

.../extra/opengl/3D/models/md2_frame.li line #22

Section:
Public

Profile:
+ SelfSELFvertex : FAST_ARRAYMD2_VERTEX)

frame transformation

scale

.../extra/opengl/3D/models/md2_frame.li line #19

Section:
Public

Profile:
+ SelfSELFscale : VECTOR3REAL_32)

translate

.../extra/opengl/3D/models/md2_frame.li line #20

Section:
Public

Profile:
+ SelfSELFtranslate : VECTOR3REAL_32)

make

.../extra/opengl/3D/models/md2_frame.li line #33

Section:
Public

Profile:
- SelfSELFmake  ( n : ABSTRACT_STRING, s : VECTOR3REAL_32), t : VECTOR3REAL_32), v : FAST_ARRAYMD2_VERTEX))

print

.../extra/opengl/3D/models/md2_frame.li line #42

Section:
Public

Profile:
- SelfSELFprint